This started as a project to learn plugin development, but quickly became a toolset aimed at real server needs.
The first plugin handled referrals and rewards through commands. As usage grew, requests expanded into rank-based rewards, milestones, placeholder integrations, and deeper configuration options.
I maintained compatibility across Minecraft versions, then rebuilt and open-sourced the codebase so it could keep evolving with or without my direct involvement.
I also explored UI-based flows to reduce command-heavy interactions. That added extra edge-case handling, especially around item safety and misuse prevention, while preserving existing behavior.
After that, I built a separate quality-of-life plugin focused on gameplay improvements that still feel native, like better farming behavior, additional compostable items, fly speed visibility, auto-opening doors, and inventory sorting.
